﻿#region Using Statements
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
#endregion

namespace TheSpirit
{
    class Story01 : StoryScreen
    {
        Texture2D storyTexture;

        public Story01()
        {

        }

        public override void LoadContent(ContentManager content)
        {
            //storyTexture = content.Load<Texture2D>("");
        }

        public override bool Update()
        {
            if (InputManager.IsKeyPressed(Keys.Enter))
                return true;
                
            return false;
        }

        public override void Draw(SpriteBatch spriteBatch, GameTime gameTime)
        {
            //spriteBatch.Draw(storyTexture, new Rectangle(0, 0, 0, 0), Color.White);
            Fonts.Draw(spriteBatch, Fonts.Segoe14, "AOA\nAOA", new Vector2(0, 0), Color.White);
        }
    }
}
